Constructors

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constructor(action: Action.Chain<Iter<ELEMENT>>)

Functions

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open override fun editor(vararg ops: TextTransformer): Action<Iter<ELEMENT>, IterValues>

internal function primarily used during graphviz dot generation

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open override fun entity(id: Entity.Type, vararg properties: Property<ELEMENT>)
open override fun entity(id: Entity.Type, labelFormatter: LabelFormatter, vararg properties: Property<ELEMENT>)

register entity

open override fun entity(id: Entity.Type, errorIfExists: Boolean, vararg properties: Property<ELEMENT>)

new entity with label inferred from introspected bytecode element

open override fun entity(id: Entity.Type, labelFormatter: LabelFormatter, errorIfExists: Boolean, vararg properties: Property<ELEMENT>)

new entity with label from labelFormatter

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fun filter(entity: Entity.Type)

Filters elements that belongs to entity.

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open override fun label(pattern: String, vararg ops: TextTransformer): LabelFormatter

Set the entity label from a pattern, replacing any ${} variables inside pattern with values from Entity.properties.

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open override fun log(tag: String)

When --debug is passed to the CLI, prints tag and all elements currently in scope.

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open override fun logCount(tag: String)

When --debug is passed to the CLI, prints tag and the count of elements currently in scope.

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open override fun property(key: String, extract: Action<Iter<ELEMENT>, IterValues>): Property<ELEMENT>
open override fun property(entity: Entity.Type, key: String, extract: Action<Iter<ELEMENT>, IterValues>)

open override fun property(key: String, strategy: PropertyStrategy, extract: Action<Iter<ELEMENT>, IterValues>): Property<ELEMENT>

Associates entity property tag with result of extract action.

open override fun property(entity: Entity.Type, key: String, strategy: PropertyStrategy, extract: Action<Iter<ELEMENT>, IterValues>)

updates existing entities with property

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open override fun readName(shorten: Boolean): Action<Iter<ELEMENT>, IterValues>

Reads the short form name of the element

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open operator override fun Entity.Type.set(key: String, children: Entity.Type)

This entity tracks children under the label denoted by key.

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open override fun <E : Enum<E>> withValue(value: E): Action<Iter<ELEMENT>, IterValues>
open override fun withValue(value: Boolean): Action<Iter<ELEMENT>, IterValues>
open override fun withValue(value: Number): Action<Iter<ELEMENT>, IterValues>
open override fun withValue(value: String): Action<Iter<ELEMENT>, IterValues>

open override fun withValue(value: Entity.Type): Action<Iter<ELEMENT>, IterValues>

Associates value with entity.