public class InvocationStrategy extends SystemInvocationStrategy
SystemInvocationStrategy
disabled, systems, world
Constructor and Description |
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InvocationStrategy() |
Modifier and Type | Method and Description |
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protected void |
process()
Processes all systems in order.
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initialize, isEnabled, process, setEnabled, setSystems, setWorld, updateEntityStates
protected void process()
Should guarantee artemis is in a sane state using calls to #updateEntityStates before each call to a system, and after the last system has been called, or if no systems have been called at all.
process
in class SystemInvocationStrategy
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