public class InvocationStrategy extends SystemInvocationStrategy
SystemInvocationStrategydisabled, systems, world| Constructor and Description |
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InvocationStrategy() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
process()
Processes all systems in order.
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initialize, isEnabled, process, setEnabled, setSystems, setWorld, updateEntityStatesprotected void process()
Should guarantee artemis is in a sane state using calls to #updateEntityStates before each call to a system, and after the last system has been called, or if no systems have been called at all.
process in class SystemInvocationStrategyCopyright © 2019. All rights reserved.