Shaman's Weirding Game Core: Component Dependency Matrix
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AccelerateToMaxSpeed |
AssetReference |
BezierSpline |
ConstantGravity |
Emitter |
Facing |
FieldColorParameters |
Filament |
FilamentColorParameters |
GravityAffected |
Inertia |
JsonKey |
Lifetime |
MaxVelocity |
Multipliers |
Owner |
Player |
Position |
PrecomputedThrust |
Renderable |
RepulseAffected |
Repulsor |
Shader |
ShaderPainted |
Size |
State |
Thrust |
Tint |
Velocity |
VertexIndex |
EntityTracker |
PlayerInputManager |
PlayerManager |
PushPullManager |
RenderableResolverManager |
ShaderEffectsManager |
TagManager |
EventSystem |
FilamentSystem |
GridSystem |
NearestNeighborsRenderSystem |
PerformanceGrapher |
ShaderRenderSystem |
ThrustVelocitySystem |
VertexTintSystem |
artemis |
SlicingEntityProcessingSystem
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manager |
EntityTracker
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FieldColorManager
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FilamentColorManager
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PlayerInputManager
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PlayerManager
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PushPullManager
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RenderableResolverManager
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ShaderEffectsManager
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system |
BezierSplineAnimator
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EmitterSystem
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LifetimeSystem
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system.debug |
EntityCountSystem
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EntityOutlineSystem
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GridRenderSystem
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MouseInfoSystem
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PerformanceGrapher
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SplineDebugRenderer
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ThrustDebugRenderer
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ThrustMapDebugRenderer2
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UnitRulerRenderSystem
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VelocityDebugRenderer
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system.event |
EventSystem
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system.player |
PlayerFsmProcessor
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system.render |
BackgroundRenderSystem
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FilamentRenderSystem
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NearestNeighborsRenderSystem
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PrewarmFrame
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ShaderRenderSystem
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SpriteRenderSystem
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TintSystem
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VertexTintSystem
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system.spatial |
FilamentSystem
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GridSystem
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IndexedPositionUpdateSystem
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MaxVelocityAccelerationSystem
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PositionUpdateSystem
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SpritePositionUpdateSystem
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ThrustComputerSystem
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ThrustVelocitySystem
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VelocityLimiterSystem
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system.ui |
UiDebugSystem
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Required |
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Match one |
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Referenced |
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Excluded |
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