Shaman's Weirding Game Core: Component Dependency Matrix
| ___________________________________ |
AccelerateToMaxSpeed |
AssetReference |
BezierSpline |
ConstantGravity |
Emitter |
Facing |
FieldColorParameters |
Filament |
FilamentColorParameters |
GravityAffected |
Inertia |
JsonKey |
Lifetime |
MaxVelocity |
Multipliers |
Owner |
Player |
Position |
PrecomputedThrust |
Renderable |
RepulseAffected |
Repulsor |
Shader |
ShaderPainted |
Size |
State |
Thrust |
Tint |
Velocity |
VertexIndex |
EntityTracker |
PlayerInputManager |
PlayerManager |
PushPullManager |
RenderableResolverManager |
ShaderEffectsManager |
TagManager |
EventSystem |
FilamentSystem |
GridSystem |
NearestNeighborsRenderSystem |
PerformanceGrapher |
ShaderRenderSystem |
ThrustVelocitySystem |
VertexTintSystem |
| artemis |
| SlicingEntityProcessingSystem
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| manager |
| EntityTracker
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| FieldColorManager
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| FilamentColorManager
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| PlayerInputManager
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| PlayerManager
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| PushPullManager
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| RenderableResolverManager
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| ShaderEffectsManager
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| system |
| BezierSplineAnimator
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| EmitterSystem
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| LifetimeSystem
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| system.debug |
| EntityCountSystem
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| EntityOutlineSystem
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| GridRenderSystem
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| MouseInfoSystem
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| PerformanceGrapher
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| SplineDebugRenderer
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| ThrustDebugRenderer
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| ThrustMapDebugRenderer2
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| UnitRulerRenderSystem
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| VelocityDebugRenderer
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| system.event |
| EventSystem
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| system.player |
| PlayerFsmProcessor
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| system.render |
| BackgroundRenderSystem
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| FilamentRenderSystem
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| NearestNeighborsRenderSystem
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| PrewarmFrame
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| ShaderRenderSystem
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| SpriteRenderSystem
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| TintSystem
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| VertexTintSystem
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| system.spatial |
| FilamentSystem
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| GridSystem
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| IndexedPositionUpdateSystem
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| MaxVelocityAccelerationSystem
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| PositionUpdateSystem
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| SpritePositionUpdateSystem
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| ThrustComputerSystem
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| ThrustVelocitySystem
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| VelocityLimiterSystem
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| system.ui |
| UiDebugSystem
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| Required |
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| Match one |
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| Referenced |
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| Excluded |
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