Naturally Selected 2D: Component Dependency Matrix
| _________________________________ |
Aim |
Anim |
Attached |
Bounds |
Buildable |
CameraFocus |
Critical |
EntitySpawner |
Focus |
Frozen |
Gravity |
Harvester |
Health |
HealthIndicator |
Homing |
Inbetween |
Inventory |
MouseCursor |
Payload |
Physics |
PlayerControlled |
Pos |
RespawnOnDeath |
Script |
SkulkControlled |
Terminal |
WallSensor |
Wallet |
Weapon |
GroupManager |
TagManager |
AfterPhysicsSystem |
AimSystem |
AssetSystem |
AttachmentSystem |
BuildableSystem |
CameraShakeSystem |
CameraSystem |
CollisionSystem |
CombatSystem |
DialogRenderSystem |
DirectorSystem |
EntitySpawnerSystem |
MapCollisionSystem |
MapSystem |
ParticleSystem |
PhysicsSystem |
PlayerControlSystem |
UIStageRenderSystem |
UIStopwatchRenderSytem |
| api |
| DualEntityProcessSystem
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| PassiveSystem
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| system.active |
| AfterPhysicsSystem
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| AimSystem
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| AttachmentSystem
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| BuildableSystem
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| CameraFocusSystem
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| CameraShakeSystem
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| CombatSystem
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| DirectorSystem
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| EntitySpawnerSystem
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| GravitySystem
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| HarvesterSystem
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| HomingSystem
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| InbetweenSystem
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| MapCollisionSystem
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| MouseCursorSystem
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| ParticleSystem
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| PhysicsSystem
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| PlayerControlSystem
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| ScriptSystem
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| SkulkControlSystem
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| TerminalSystem
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| WallSensorSystem
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| WeaponSystem
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| system.collide |
| BulletCollisionSystem
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| system.passive |
| AssetSystem
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| CameraSystem
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| CollisionSystem
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| MapSystem
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| system.render |
| AnimRenderSystem
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| CostRenderSystem
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| DialogRenderSystem
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| HealthRenderSystem
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| MapRenderSystem
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| MapRenderSystemInFront
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| UIAlertActiveSpawnerSystem
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| UIAlertBuildableUnderAttack
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| UIAlertTechpointUnderAttack
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| UIRenderSystem
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| UIStageRenderSystem
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| UIStopwatchRenderSytem
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| Required |
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| Match one |
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| Referenced |
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| Excluded |
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