Naturally Selected 2D: Component Dependency Matrix

_________________________________ Aim Anim Attached Bounds Buildable CameraFocus Critical EntitySpawner Focus Frozen Gravity Harvester Health HealthIndicator Homing Inbetween Inventory MouseCursor Payload Physics PlayerControlled Pos RespawnOnDeath Script SkulkControlled Terminal WallSensor Wallet Weapon GroupManager TagManager AfterPhysicsSystem AimSystem AssetSystem AttachmentSystem BuildableSystem CameraShakeSystem CameraSystem CollisionSystem CombatSystem DialogRenderSystem DirectorSystem EntitySpawnerSystem MapCollisionSystem MapSystem ParticleSystem PhysicsSystem PlayerControlSystem UIStageRenderSystem UIStopwatchRenderSytem
api
DualEntityProcessSystem
PassiveSystem
system.active
AfterPhysicsSystem
AimSystem
AttachmentSystem
BuildableSystem
CameraFocusSystem
CameraShakeSystem
CombatSystem
DirectorSystem
EntitySpawnerSystem
GravitySystem
HarvesterSystem
HomingSystem
InbetweenSystem
MapCollisionSystem
MouseCursorSystem
ParticleSystem
PhysicsSystem
PlayerControlSystem
ScriptSystem
SkulkControlSystem
TerminalSystem
WallSensorSystem
WeaponSystem
system.collide
BulletCollisionSystem
system.passive
AssetSystem
CameraSystem
CollisionSystem
MapSystem
system.render
AnimRenderSystem
CostRenderSystem
DialogRenderSystem
HealthRenderSystem
MapRenderSystem
MapRenderSystemInFront
UIAlertActiveSpawnerSystem
UIAlertBuildableUnderAttack
UIAlertTechpointUnderAttack
UIRenderSystem
UIStageRenderSystem
UIStopwatchRenderSytem
Required
Match one
Referenced
Excluded